#pragma once
#include "cocos2d.h"
#include "GameLayer.h"
#include "GameBGLayer.h"
#include "GameDebugLayer.h"

using namespace cocos2d;

class GameScene : public CCScene
{
public:
	GameScene(void);
	virtual ~GameScene(void);

	virtual bool init();

	CREATE_FUNC(GameScene);

	CC_SYNTHESIZE(GameLayer*, _gameLayer, GameLayer);
	CC_SYNTHESIZE(GameBGLayer*, _gameBGLayer, GameBGLayer);
	CC_SYNTHESIZE(GameDebugLayer*, _gameDebugLayer, GameDebugLayer);

	GameLayer* _gameLayer2;
};
